#include "stdafx.h"
#include "BubbleFun.h"

#include <OgreParticleSystem.h>
#include <OgreBillboardSet.h>

#include <OgreBillboard.h>
#include <OgreVector3.h>


void BubbleFun::updateLogic(){
	
}

BubbleFun::BubbleFun(){

}

BubbleFun::~BubbleFun(){
	//TODO delete node?
}

void BubbleFun::createMovableObject(Ogre::SceneManager* sceneMgr, unsigned int id){
	Ogre::ParticleSystem* ps = sceneMgr->createParticleSystem("ParticleSystem" + id, "PlasmaArms");
	this->addMovableObject(ps);
	m_node->attachObject(ps);
}